旁观者模式/移除铜制号角!Minecraft 基岩版 Beta & Preview 1.19.0.24/25 发布

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旁观者模式/移除铜制号角!Minecraft 基岩版 Beta & Preview 1.19.0.24/25 发布

2023-03-26 10:03| 来源: 网络整理| 查看: 265

上个正式版:

1.18.12正式版发布

上个测试版:Minecraft Preview on Xbox在Xbox设备上运行预览版

Xbox Series X|S players may receive an error message (code 0x8b050033) when launching Minecraft Preview.

使用 Xbox X|S 系列的玩家可能会在启动预览版的时候发生编号为 0x8b050033 错误

Uninstall and reinstall Minecraft Preview to complete the update and resolve the error.

可以通过重新下载预览版完成更新来解决这个错误

Spectator Mode旁观者模式

Some of our more eagle-eyed players might have noticed that last week’s Beta and preview contained early functionality supporting the spectator gamemode, which was accidentally made available in the game. We know that this is a top feature request for the Bedrock Edition of Minecraft, and our developers have been working hard to bring you this feature.

一些眼尖的玩家可能发现了上个星期的测试版和预览版中已经加入了旁观者模式,但是其实这是一个意外。我们一直都知道,在玩家之中,有着极高的呼声要求加入旁观者模式。终于,在我们开发者历尽艰辛的努力之后,这个功能与大家见面了。

We are currently working on developing the first iteration of spectator mode to get your feedback to plan for the next iteration. However, we still have a lot of work to do! The first iteration will not be finished in time for 1.19, so we will be moving it to an Experimental Toggle in an upcoming Beta. Until we have a more polished version for you, please consider that any content or maps built on this feature will not be supported as this feature will change and evolve. We won't be accepting bug reports related to spectator mode until our first iteration is released, as the feature is likely to change during development.

我们正在努力开发旁观者模式的第一代,但是现在旁观者模式还远未开发完成,所以我们需要你们的意见来改进现有的功能。旁观者模式无法在1.19前完成,所以我们将会把这个功能加入测试版的实验性功能中。请留意,旁观者模式的功能仍在迭代,现在我们并不会支持任何基于旁观者模式建造的地图或者其它游戏内容,而且直到我们正式推出第一代旁观者模式以前都不会接受任何对于旁观者模式的错误反馈。

Features and Bug Fixes特性与bug修复Recovery Compass追溯指针

A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests*Unlike a normal Compass, the Recovery Compass will point to the last place you died

加入了追溯指针,需要回响碎片——一个只能在深暗古城(暂译)中找到的东西来合成。和普通的指南针不同,追溯指针会指向你上次死亡的地方。

If you are not in the dimension where you last died, or you haven't died yet in your world, it will randomly spin

如果你并不在先前死亡的维度,指针将会随机转动

It can be crafted with 1 Compass surrounded by 8 Echo Shards

可以用一个指南针与八个回响碎片合成

*Echo Shards will be available as loot in Ancient Cities in a future update

回响碎片将会在未来更新之中作为古城(暂译)的奖励品

Sculk Shrieker幽匿尖啸体

Tweaked the Shrieking particles of the Sculk Shrieker (MCPE-153007)

调整了幽匿尖啸体的尖啸粒子效果

Sculk Shriekers should not be triggered by Redstone activation

幽匿尖啸体不会被红石触发

Added can_summonblockstate to Sculk Shriekers that determines whether a Shrieker can trigger a Warden to spawn. Only Sculk Shriekers placed during world generation in the Deep Dark and Ancient Cities will have this state set to true (MCPE-153801)

为幽匿尖啸体增加了函数 can_summonblockstate 以判定是否生成监守者,只有自然生成的古城中会有状态为true的幽匿尖啸体

Running away from a Sculk Shrieker during shrieking is no longer a viable way of preventing the summoning of a Warden

远离幽匿尖啸体将不再能够避免监守者的生成

The Sculk Shrieker no longer attempts to spawn the Warden in Peaceful mode

在和平模式下幽匿尖啸体不会再尝试生成监守者

The Sculk Shrieker now spreads the highest threat level amongst players in the vicinity, not the threat level of the closest player

幽匿尖啸体现在会根据最高威胁等级的玩家来产生尖啸,而非以最近玩家的威胁等级来产生尖啸

Warden监守者

Warden now has a hurt animation when taking damage (MCPE-153575)

监守者在受伤时会播放收受伤动画

Fixed a bug where the Warden's ribcage UVs were overlapping their right tendril UVs (MCPE-153797)

修复了监守者的肋骨会跟右边胡须重叠的问题

Warden will now prioritize players over mobs when angry

监守者在激怒状态时会优先攻击玩家

Improved Warden suspect tracking gameplay behavior, and increased the Warden’s ‘sniff’ range

优化了监守者搜索目标的行为,扩大了监守者的嗅觉感受范围

Spawning a Warden in Creative mode no longer applies the Darkness effect to the player (MCPE-153536)

在创造模式生成监守者不再会给予玩家黑暗效果

Reinforced Deepslate强化深板岩

Reinforced Deepslate can no longer be pushed by Pistons (MCPE-153548)

强化深板岩将不再能被活塞推动

Frog青蛙

Froglight and Frogspawn blocks now have new sounds (MCPE-153195, MCPE-153193)

为蛙光体与青蛙卵添加了新的声音

Frog Spawn is now called Frogspawn (MCPE-153210)

Frog Spawn 现在叫做 Frogspawn

Goat Horn (Experimental)山羊角(实验性)

Goat Horn sound is now instant

吹奏山羊角后会立即播放声音

Added Goat Horn variations to the Pillager outposts

为掠夺者前哨站新增了山羊角变种

Removed Copper Horn. Although community feedback was mostly positive, the Copper Horn was a fun experiment that didn't quite live up to our design goals, so we decided to remove it. We understand people might be sad, but to be able to try out new and interesting things we need to be able to remove experimental features sometimes. This leaves space for even Better features in the future!

移除了铜制山羊角,虽然社区大多给予了正面的反馈,但是铜制号角只是我们的一个有趣的实验,而实际上它并没有达到我们预期中的目标,因此我们决定把他移除。我们明白有些人可能会对此感到失望,但是我们因此也能够得到更多空间做出更多有趣的尝试并且以更好的特性来将其替代。

Touch Controls触屏控制

Player can now change hotbar item slot while in a Boat (MCPE-153762)

玩家能够在船上切换快捷物品栏中的物品

Allay悦灵

Fixed a crash that could occur if a non-owner player takes an item from the Allay while it was chasing its owner

修复了悦灵追逐主人时其他玩家得到悦灵的物品导致的游戏崩溃

The Allay now regenerates two health each second

悦灵现在每秒恢复两格血量

Boat with Chest运输船

The group of Boats with Chests now has the correct translation in inventory (MCPE-153345)

现在在物品栏中各种运输船都能够正确的被翻译

Mangrove Boat with Chest now has a crafting recipe (MCPE-153738)

红树木运输船现在拥有独立的合成表

Mud Bricks泥砖方块

Crafting Mud Bricks now correctly gives four Mud Bricks from one craft

合成泥砖方块时会给与正确的物品数量

Gameplay游戏内容

Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete

将酿造台中放置酿造完毕的药水的物品槽的堆栈上限设为1,来避免在酿造完成时获得的输入堆栈被覆盖

Fix crash in block_placer component when the block parameter is an unknown block

修复了当方块块参数为未知方块时block_placer组件崩溃的问题

Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)

将受重力影响的方块放在其可以落下并替换的方块上时,重力方块将会正常落下并替换该方块

Slabs can now be placed continuously (MCPE-151887)

现在可以连续放置台阶

General常规

Fixed an issue where clicking on the top row of pixels of a button in the new Create New World screen didn't properly trigger its action (MCPE-153239)

修复了在点击创建新世界按钮最上沿的像素时不能触发功能的问题

Graphical图像

Fixed a bug causing the fire animation to flicker when the player is standing in a lava Cauldron while in creative mode (MCPE-148999)

修复了玩家站在装了岩浆的炼药锅中火焰动画发生异常的问题

Items物品

Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)

修复了白色、黑色、棕色与蓝色染料物品名称异常的问题

Stability and Performance稳定性与性能表现

Fixed enchantment option on Pocket UI Profile not being displayed

修复了附魔选项不会在使用便携用户界面设定时显示的问题

Vanilla Parity原版特性匹配 Blending糅合度

Several improvements to level chunk blending

数个关于区块糅合功能的优化

Command Blocks命令方块

When a Command Block clones itself twice with the /clone command, the cloned command block will now activate on the first try (MCPE-122188)

使用/clone命令复制命令方块,在命令方块被复制完成的同时,被复制的命令方块在第一次激活尝试时会被正常触发

Known Issues in this Beta此测试版中已知问题

Interactive blocks (such as Hoppers) cannot be shift-placed continuously without opening the UI

在没有开启用户界面之下,互动性方块(如漏斗)不能透过shift 连续放置



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